Comments (1)
Have got the basic implementation in place, but it definitely has some bugs.
However, it's quite hard to test, so going to wait and see if mooneye-gb adds some tests for it before going further.
from transferboy.
Related Issues (20)
- Blargg cpu_instrs test reports "Timer Doesn't Work"
- If possible, offload render loop to RSP HOT 6
- DKL2 Now crashes the entire system. Oh dear.......... HOT 1
- Update ROM memory space on mbc write time, rather than at each romx read HOT 4
- Bring gbC code in to main src folder
- Write to Cartridge RAM less frequently
- MBC2 Accuracy HOT 2
- GBC Sprite priority to be implemented.
- GBC double speed mode handling HOT 1
- Try building GB screen as a texture and using RDP to scale it HOT 3
- Use int32s whereever possible HOT 1
- Rumble Support HOT 1
- Support for Larger Cartridges
- Reinstate 2-player mode
- Flicker in bottom few tile rows of screen. HOT 3
- Progress Bar while loading ROMs HOT 3
- Switch and Reset menu options seem to be broken HOT 1
- Use global rootState instead of passing it around. HOT 1
- Check for available memory the right way.
- Any release soon? HOT 2
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from transferboy.