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frostbyte's Introduction

Frostbyte

A custom chess engine, written in C. This was inspired by my school project to build a chess program (that program is publicly available under my r_chess repository). I wanted to improve upon it by optimizing memory usage and making a more 'intelligent' AI to play against the user.

Goals

  • Make an optimized chess engine
  • Keep the code simple
  • Make an 'AI' that is capable of beating players up to 2000 rating
  • No API's for AI move making

Current Features

  • Player vs Player
  • Player vs Computer
  • Computer vs Computer
  • FEN string parsing to set up custom boards (only available for move simulation right now)

Future Planned Features

  • Smarter AI (random moves are funny, but they don't win games)
  • Computer vs Computer | Machine Learning Mode

Project Info

  • Developed in WSL Ubuntu + MacOS Ventura
  • Compiled with gcc
  • Compatibile with any OS (gcc and make required)

Currently Working On

  • Rewriting the Piece struct
    • Piece struct -> single unsigned char
    • Piece type and color encoded (read through bit masks)
    • Since the unsigned char cannot hold a moveCount attribute, I will be adding more to the Game struct to account for castling and En Passant (castling rights variables + En Passant target square)

frostbyte's People

Contributors

joeybalardeta avatar

Watchers

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