Comments (3)
I noticed an issue like that while just reading memory. After I read memory a few times, the game gets more and more laggy until it finally shuts down the ps4
from jkpatch.
Just tried to get more information about that and its seems to be an issue if close the application that is connected and then connect it again after re opening the app. If you connect like this 2-3 times the console will either freeze or shut down.
from jkpatch.
Yes I know, when ever you connect, it creates a new kernel thread and since I currently cannot detect if the thread has exited, it lags. This is all linked to issue #11
from jkpatch.
Related Issues (20)
- Writing memory issue HOT 2
- close kthread when client exits
- rpc stub thread needs pthread tls data HOT 1
- Build fails when using binutils 2.28 HOT 3
- Suggestion: Include disable process ASLR patches HOT 1
- Please make update for 4.55 consoles too!
- Compiled payload doesn't do anything on 4.55 HOT 1
- Can't boot games with updates applied HOT 3
- Follow Pointer HOT 4
- Numbers in some games are bugged HOT 4
- ASLR patch not working in 4.55 HOT 7
- nioh auto rebooting 4.55 HOT 9
- Some addresses become hidden? HOT 2
- Update to 5.05
- jkpatch 5.05 not work HOT 3
- Write RPC stub assembly code HOT 1
- Random Shut Down with RPC Client HOT 1
- [jkpatch] install_payload: load_elf failed (r: 1)! HOT 2
- cpu hogging, lags games and steals resources
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