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John_R_Kkk's Projects

androidgpuskinningdemo icon androidgpuskinningdemo

Documented Android code that performs skinning on GPU. Matrix, quaternion and dual-quaternion GPU implementations.

angle icon angle

A conformant OpenGL ES implementation for Windows, Mac, Linux, iOS and Android.

bad3d icon bad3d

Fast cross-platform 3D renderer

bansheeengine icon bansheeengine

A free & modern multi-platform game development toolkit. It features low and high level engine systems, DirectX 11 and OpenGL support, complete asset pipeline, C# scripting support and a fully featured editor. (Note: Some systems are still a work in progress)

cannon.js icon cannon.js

A lightweight 3D physics engine written in JavaScript.

chatgpt-anything icon chatgpt-anything

All latest chatgpt messages collection! 收集国内免费ChatGPT镜像,替代品收录,点个Star⭐️,持续更新ing!

chuclone icon chuclone

ChuClone is a 2.5D webgl HTML5 game that uses 2D physics (Box2D), but is drawn in 3D (Three.js)

coreframework icon coreframework

Common core framework for implementing Global Illumination techniques

cryengine icon cryengine

CRYENGINE is a powerful real-time game development platform created by Crytek.

csg.js icon csg.js

Constructive solid geometry on meshes using BSP trees in JavaScript

custommeshcomponent icon custommeshcomponent

The minimal source code for creating a custom mesh component and using it in Unreal Engine 4. This is an example project published with a series of articles that cover the topic.

deep-gbuffers icon deep-gbuffers

Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL

dnspy icon dnspy

.NET debugger and assembly editor

dw-sample-framework icon dw-sample-framework

A simple C++ framework for implementing graphics technique samples using OpenGL and Vulkan.

dxrpathtracer icon dxrpathtracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

dynamic-diffuse-global-illumination-minecraft icon dynamic-diffuse-global-illumination-minecraft

DDGI Minecraft is based on the 2019 SIGGRAPH paper, Dynamic Diffuse Global Illumination with Ray-Traced Irradiance Fields (2019), where we aimed to approximate indirect lighting and global illumination in Minecraft-inspired scenes using Vulkan to test the algorithm's efficacy in real-time.

editor icon editor

Issue tracker for the PlayCanvas Editor

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