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Johannes Jendersie's Projects

bim icon bim

File loading and writing library for an intrinsic 3D scene format.

burning-woods icon burning-woods

A 64~100k Demo with an interactive gameplay. We're aiming at high quality procedural graphics and a simple but addictive, highscore-driven gameplay.

cartographer icon cartographer

Framework collection for rapid game development (targeted for and partially based on Game-Jam code)

chi-noise icon chi-noise

Pseudo-random number generator library with utility functions for geometric distributions and procedural content generation.

epsilon-intersection icon epsilon-intersection

Math utility library for games and simulations including lots of intersection tests for different geometry

glhelper icon glhelper

Helper & thin abstraction classes for OpenGL 4.5

gpugi icon gpugi

OpenGL 4.5 raytracing based physically rendering. Researching on dynamic scene hierachy adaption.

jofilelib icon jofilelib

Successor of my old OrFileEngine. This library is designed to load/save different file formats as json, sraw (own format) and png. The main purpose is to support many usefull formats for computer games. It will be a part of https://github.com/Acagamics/Acagamic-Toolkit in furture.

orbaselib icon orbaselib

This is a mishmash of differnt (more or less) standard functionalities. I do not like the muddle of includes I need for several other projects. So this libary sum up all things I am using as native code. Mainly there are mathematics and abstract data types like trees and lists.

smurf icon smurf

Uni-Seminar project for visualisation of vector fields

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