Comments (4)
Is it only two instruments, or all instruments? Does it happen normal GoldenEye ROM or just yours? The import itself doesn't recalculate predictors, the official Nintendo tools did do better, but if it sounds good in editor, it should be same ingame.
Maybe you just need to edit the instrument/sound parameters to set ranges, etc?
from n64-tools.
Well, actually based on experience these are the only two instruments that cause me certain issues.
When they go in the highest pitch, it sounds really messed up and i been using the raw .wav option for them overall, in a sense i been using the normal GE rom to convert these in fact.
While it sounds perfectly fine in the dls and the editor itself yes, but when used ingame instru_0046 sounds perfect fine in the lowest or medium pitch when it goes in the highest octave it sounds pretty corrupt while i have edit these instruments a few times.
The same problem issue occurs.
These are the list of the instruments that have sounded pretty fine when imported.
Instru_05
instru_12
Instru_3E
Instru_40
Instru_0E
instru_003B
I guess, i should used VADPCM to fix the problem.
Considering i have a feeling the raw wav option is not really recognizing the string instruments properly.
I do have a recording of me testing the string sounds i imported.
https://drive.google.com/file/d/1OVSlroDb3ge8-4Zlu4oZIQxRWsHC1kWr/view?usp=sharing
I might try editing the parameters through.
from n64-tools.
That sounds parameter related - you probably want to tweak the key ranges and such, to make the instruments hit the ranges you want.
from n64-tools.
i know something is not right, overall i am going to adjust the sounds when i can.
Thanks for the feedback!
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