Comments (3)
Hard to say, but it does use the EAD Zelda format, which is one of the more challenging ones. Maybe if you have some specific ones to look at that are cutoff, and ones that are not cutoff, to compare, by soundbank/instrument/sound specifics in editor.
from n64-tools.
I think I just misunderstood how they are stored. It seems that they were ripped properly from how they were stored in the game, but they have loop points which the game uses to extend the note. I can tell the difference when I click "play" vs "loop" in the editor, this is an example of the piano [17_0008]: https://i.imgur.com/VGKz26B.png first being played, then looped.
I'm not sure about the ADSR (i assume that's attack/decay/sustain/release), is that being applied anywhere? Since the note ends abruptly both when playing or looping, it doesn't seem like there's any DSR, and attack would just fade in the note which doesn't seem necessary if there's loop points. There also seems to be ASDR being applied to the looping version (they seem to fade in), which doesn't really make sense to me. I'm guessing that when the games are played in game they are using both loop points and ASDR to play the full sound, because even non-instrument sounds are sometimes cut off and seem to require looping, like 1C_0003 (a cymbal crash).
There are also many sounds that don't seem to require looping, mostly drums and sound effects, which are fine being exported the way they are. They do still seem to all have "looping" checked off in the program though.
Ideally I'd like to find a way to rip the sounds so that it plays the note and then continues to loop it (so that custom ASDR can be applied without cutting the note short). Is this possible in this version of the program? It is possible for me to splice them together manually, but I want every sound so it would take too long to do each one (especially since they don't match up perfectly), and I don't see a way to extract the looping part other than recording it from the editor.
Any advice is appreciated.
from n64-tools.
The N64 Sound Tool will export the wav files with looping intact in the data (the loop points/counts). But most tools don't use the looping information. I believe Wavosaur is one that does read that information.
ADSR was never really able to be perfectly translated in EAD format as it is done a bit differently. There is an attempt to have it included in the soundbank, but it's not really that accurate to ingame.
from n64-tools.
Related Issues (20)
- N64MIDITool Error when opening. HOT 1
- Add Import support for Turok Trilogy/South Park HOT 1
- [Star Fox 64 (J)] Can't rip bank 01 HOT 4
- N64SoundTool - CTL too big error HOT 3
- (N64 Sound Tool) Acclaim "DEAN" audio doesn't decompress properly HOT 3
- Side-by-side configuration error HOT 1
- Jet Force Gemini reverting to invert
- Earthworm Jim 3D support in N64MidiTool HOT 2
- Open a N64SoundTool Crash HOT 2
- Dinosaur Planet support for N64 Sound Tool
- LEGO Racers support for N64 Sound Tool HOT 2
- [N64 Sound Bank Tool] Addition of "The New Tetris"? HOT 2
- error when openning any of the tools HOT 1
- Error outputting file for N64MidiTool HOT 4
- Conker Bad Fur Day Soundbank Velocity Issues.
- N64SoundListTool want open
- International Superstar Soccer 64 MIDI Pitchbending Issue HOT 1
- N64 MIDI Tool - "Unsupported LZSS_0BSng import" error when importing MIDI to Virtual Pro Wrestling 2, WWF WrestleMania 2000, and the other AKI wrestling games
- How to Use "MakeHiRes" Application?
- Can extract Perfect Dark MIDIs with N64 Soundbank Tool except one
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from n64-tools.