Comments (1)
implemented in branch random_placement_of_background_tiles, merged in 5d09b68, documentation in 1f125c2
from rage1.
Related Issues (20)
- build: check that all banked functions are defined correctly HOT 1
- memory: migrate SP1 to banked code HOT 1
- sound: code refactor and event system HOT 1
- tracker: avoid including tracker functions when not used HOT 5
- banked_code: automatic generation of banked_code function definitions HOT 1
- main: create docker image HOT 1
- btile: change data layout to match struct sp1_tp
- tracker: allow use in 48K model with external AY addons
- btile: allow 8-bit tile IDs for lower memory usage
- btile: alternative XOR storage of tile data for better compression ratio HOT 1
- btile: alternative DATASET compression: ZX0 with initial prefix table HOT 1
- bullet: allow weapon enable/disable HOT 1
- enemy: allow non-harmful enemies
- btile: foreground tiles
- wrong screen switching with non-border hotzones HOT 2
- all: remove optimizations that are not HOT 1
- flow: add ELSE clause to rules
- Use game buffers for single-use code, like intros, demos, etc.
- Remove NETPBM dependency
- allow redefinition of keys for controlling the hero HOT 1
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from rage1.