joseph21-6147 Goto Github PK
Name: Joseph21
Type: User
Bio: Hobby programmer, having fun in thinking out concepts and getting them to work
Name: Joseph21
Type: User
Bio: Hobby programmer, having fun in thinking out concepts and getting them to work
Experiment with adding noise and randomness to a straight line to create lightning effect
A series of progressive implementation of 2D lighting bolts
My solutions to the Advent of Code challenge of 2021
My solutions to the Advent of Code challenge of 2022
These are my solutions to the AoC (Advent of Code) puzzles for 2023 so far.
Three subsequent raycaster implementations based on the 3DSage Raycaster video series.
A little tool to upload your own font files, and create the correct datastrings for it to be copied into the PGE header file.
Contains code from most of Javidx9s ConsoleGameEngine videos that is ported to olcPixelGameEngine
A little tool that allows to play with the variables that are involved in sprite sheet animations. An example sprite sheet is also provided.
A little demo program to manipulate a cube in 3D space while seeing the effect on the associated transformation matrix.
A series of progressive implementations based on the Portal Rendering video by Bisqwit (see: https://youtu.be/HQYsFshbkYw)
WIP from the part 2 vid of 3DSage on Doom style rendering
A series of progressive implementations following the 3DSage video (part 1) on portal rendering ("Let's program DOOM")
A series of progressive implementations following the 3DSage video (part 2) on portal rendering ("Let's program DOOM")
Instead of casting a ray for every screen column, I implemented an approach using an occlusion list and quad rendering
A series of progressive implementations based on the Permadi raycasting tutorial
An implementation on Javidx9's PixelGameEngine of the article by Sidneys1
Source code library for my SDL2-based Game Engine (SGE for short), inspired by Javidx9's Pixel Game Engine
A module to add functions for sprite rotating and warping to the olcPixelGameEngine
Trial with one of Pikuma's video's on voxel space. You can navigate a map controlling WASD ( strafe QE) and Up-down arrows for elevation. You can manipulate the origin height (PGUP/PGDN). And you can page through 30 different maps (using numpad + or -).
A declarative, efficient, and flexible JavaScript library for building user interfaces.
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google ❤️ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.