Name: Josh Tynjala
Type: User
Company: @feathersui and @openfl
Bio: Frontend software developer. Codes in Haxe. Created Feathers UI, contributes to OpenFL.
Location: Seattle, WA, USA
Blog: https://joshblog.net/
Josh Tynjala's Projects
A Markdown version of Accessing Data with Flex by Adobe, licensed Creative Commons BY-NC-SA
A Markdown version of the ActionScript 3.0 Developer's Guide by Adobe, licensed Creative Commons BY-NC-SA
Simple Remoting for Web Applications
Fork of Astra Flash components
Fork of Astra Flex components
An archive of the open source Adobe BlazeDS Turnkey bundle
A Markdown version of Building Adobe AIR Applications by Adobe, licensed Creative Commons BY-NC-SA
Archived Adobe Flex sample projects from the community-managed CairngormDocs website.
Fork of Ricardo Rauber's Director class for Corona SDK
Experimental prototype of Feathers built with CreateJS and ActionScript 3 transpiled with FlexJS
Example Feathers application built with a Starling port of Robotlegs 1.x
An archive of the default files generated by Adobe Flash Builder when creating a new project
Archive of the sample projects associated with ActionScript 3.0 Developer's Guide, licensed Creative Commons BY-NC-SA
Notes about the internals of the Apache Flex SDK
TreeMap data visualization component for Adobe Flex
Drag-and-drop wiring UI for Adobe Flex
Sample code translated to OpenFL and Haxe from Foundation ActionScript 3.0 Animation: Making Things Move by Keith Peters (Apress, 2007)
Flash UI components for the classic display list. Check out the Feathers project for Starling UI components.
A simple getter and setter library for Lua.
Learn to set up Github Actions to build your Adobe AIR projects
Learn to set up Github Actions to build your Lime projects
Learn to set up Github Actions to build your OpenFL projects
Port of Grant Skinner's GTween to JavaScript
Port of Grant Skinner's GTween to Lua for Corona SDK
Language Server Protocol implementation for the Haxe language
A Markdown parser in Haxe.
Runtime files for c++ backend for haxe
Similar to GraphicsExtension.fillPolygon(), but can also fill polygons that are not convex