Comments (1)
Is there more information?
Of course, I can write a little documentation for the repository in a few hours.
Do you need to have a device driver installed to use it?
No, the driver for JoyCons is already part of the plugin, the only thing needed is to synchronize a JoyCon with bluetooth on Windows and call the plugin functions via Blueprint or C++.
But keep in mind that the project is still in alpha, so there may be some crashes.
from ue4-joycondriver.
Related Issues (9)
- 'Axis1D' is not a member of 'FKeyDetails' HOT 3
- Editor Crash when using the Plugin HOT 7
- Exception thrown: read access violation, when using the C++ API HOT 8
- Does it support Mac?
- modificar o accelerometer HOT 1
- Cross-Platform Support
- How to use on Mac?
- Anyone able to get this working with UE5? HOT 4
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from ue4-joycondriver.