Comments (2)
The precision is not set on a readout by readout basis, it's tied to the type of unit (speed, mass, force, distance, etc). Would require a major overhaul to have that for every readout and be persistent. An easier step would be a separate window to configure the precision for each unit type.
I'm curious though, which readouts do you think currently use an inappropriate precision?
from kerbalengineer.
The precision is not set on a readout by readout basis, it's tied to the type of unit
I kind of had a feeling that's how it worked.
which readouts do you think currently use an inappropriate precision?
It's not that any of them are inappropriately precise per se, it's just that this is a data display for humans to read—not machines—and the extra precision really isn't necessary for most of these values, and makes the data harder to read than it needs to be (in my opinion).
One example of too much precision making the data hard/downright impossible to read is pitch, yaw and roll rates. Even if the craft is stable, all three flicker so fast that it returns no meaningful data, plus it looks awful. You can even pause the game and the readouts are still meaningless.
An easier step would be a separate window to configure the precision for each unit type.
I was going to suggest global precision adjustment too, but I forgot to add that to the OP.
EDIT: wait, I did add the global precision adjustment idea...
from kerbalengineer.
Related Issues (20)
- Precise readout for Time to Atmosphere HOT 1
- Incorrect suicide burn values HOT 1
- Request: More visual change in rendezvous 'Relative Velocity' HOT 1
- crash on revert flight
- Error spam after choosing target through Rdvz window HOT 7
- NullRef Exception when attempting to place SEQ-3 / SEQ-9 Container Modules
- Game crashes with Kerbal Atomics engines HOT 4
- [Bug] Infinity m/s Terminal Velocity HOT 1
- How to reset HUD positions?
- Parts with engine and embedded fuel tanks provide no readout
- Crash by moving a vessel downwards in VAB
- GeneralSettings.xml suddenly is a zero byte file
- UI disappears after clicking 'Settings' button in VAB
- Kerbal Engineer parts don't have ModuleCargoPart
- LunCo - Space sim
- Warp to ManNode (Maneuver Node) does not account for nodes further than 1 orbit away HOT 1
- Burn time is not calculated properly
- [Suggestion] Electricity In/Out Readouts
- Button issues HOT 1
- Delta-V Values in Kerbal Engineer Redux Wong, and Disagree with those in Staging Interface HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from kerbalengineer.