Comments (2)
Yes, it's possible. Use GetNarrowPhaseQuery().CastShape() and pass in a sphere shape.
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Yeah, I just found it in the sample project by using api "CastShape". Ok, thansk.
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Related Issues (20)
- LinearCast Body missed in Sensor contact HOT 4
- NonCopyable is missing move operations HOT 3
- Crash on Mutex::lock() - 0x00007ffbd9232ff0 MSVCP140.dll!UnknownFunction HOT 2
- Spheres collide with internal edges despite mitigations HOT 6
- Compilation fails with g++ on Ubuntu 22.04 HOT 5
- Missing documentation on how to destroy a physics object. HOT 2
- `-mfpmath=sse` is not supported by Emscripten HOT 5
- Request for official vcpkg support HOT 8
- Serialized arrays are not compatible between 32 and 64 bit systems HOT 1
- VS2022_CL build fails with warning C4514 HOT 2
- Linux-on-ARM compile errors HOT 6
- Core.h defines JPH_USE_NEON HOT 3
- Error when generating build files for Ninja and clang-cl HOT 6
- Request for Anisotropic Friction HOT 1
- Compiles but doesn't run in Arch linux HOT 2
- [Feature request] Implement gravity override for all bodies and not just vehicle constraints
- QuadTree stack HOT 1
- getters for attributes of tapered shapes (enhancement request) HOT 4
- Program crashes when creating body HOT 2
- Issues deriving from Jph classes such as Shape HOT 2
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