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Comments (4)

mhulse avatar mhulse commented on July 23, 2024

Your grunt-env plugin looks like it will do the trick. Nice work! Looks useful.

Based on this info here, I was also able to setup a simple task:

grunt.registerTask('printenv', function () { console.log(process.env); });

Running grunt printenv showed me all the details.

I'd like to know how to setup NODE_ENV manually, and does that affect all node/grunt projects until I change it back again? I assume this is why you wrote grunt-env? 👍

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jsoverson avatar jsoverson commented on July 23, 2024

process.env is the javascript representation of the environment variables set when node was first run. You can set these outside node by doing something like:

export MY_VAR="Hello World" && node -e 'console.log(process.env.MY_VAR)'

This is useful to set configuration and settings from other programs (or a task like grunt-env) and use them in your other grunt tasks.

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mhulse avatar mhulse commented on July 23, 2024

@jsoverson thanks so much for your quick reply and clarification/help, I really appreciate it!!!

I understand now. Thanks for the example code.

I'm currently setting up my project using grunt-preprocess and, now, grunt-env. I'm using both of your tasks as an alternative to something like usemin; I like usemin task, but it does way more than I'd prefer. Your task(s), IMHO, make my workflow less complicated and easier to understand (when compared to usemin).

Long story short, I needed to setup one "template" that gets copied into dev and prod folders, each with links to un-min and min files respectively. With your task, it's pretty easy to wrap <!-- @if NODE_ENV == 'production' --> or <!-- @if NODE_ENV == 'production' --> around blocks of HTML.

With that said, thanks a billion for the help and your awesome code, I really appreciate it! Keep up the excellent work!!! 👍

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jsoverson avatar jsoverson commented on July 23, 2024

np, thanks for the feedback comments.

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