Comments (6)
hi :)
from innovation.
Here is a list from BGG of un-addressed playing bugs:
- Road Building: If you share, it is mandatory to meld at least one card from your hand, but the interface lets you say "No thanks."
- Clothing: In one game I played, the AI activated Clothing on turn 1 as its first action, scored a one, and immediately got the Monument achievement.
- Translation: AI activates repeatedly to no effect.
- Agriculture: AI activates with no cards in hand.
from other website:
- Invention claims World achievement instead Wonder achievement.
- Implementations of Reformation, Construction, Compass, Road Building are wrong.
- Official FAQ: If you choose to tuck with this card, you must try and tuck a number of cards equal to half the number of [Leaf] icons on your board. You cannot choose to tuck less.
- When I apply first part of Construction's dogma opponent doesn't draw 2.
- When I apply Compass' dogma AI sometimes doesn't transfer a top card without a [Leaf] from my board to AI's board.
------------------- Above are from BGG. Below are new:
-
[It does] one (random) card of each age is removed from play as they are Age Achievement/Score cards
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Mathematics dogma2 not working???
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AI PLAYER is claiming achievements for free on other player's turn?
Player 1 In perform_dogma_effect_by_level() ---Reached end of loop. Next value = .
In play_game() -----------------------------
In play_game?() -----------------------------
Player 1 In perform_AI_action() picked 0 and 1 ai_mode = 0.
In make_ai_move() ++++++
Player 2 In make_ai_move() called with depth = 0.
Player 2 In make_ai_move() Trying move 0,1 at level 0 (ai_mode = 0) gss_count = 128.
Player 2 In make_ai_move() Made a real move 0,1 actions_remaining = 1.
Player 1 In achieve() +++trying to click 1.
>>>>>>>>>>>>In can_achieve() +++
>>>>>>>>>>>>Player 2 has claimed the -1- achievement.
Player 1 In perform_AI_action() Made move 0 ai_mode = 0.
from innovation.
from innovation.
Will do ,,, wanted them here as a start... sort of a jumbo list that will point to the full issues if they warrant it and we can triage here....also we can peek in the code and verify the above ones…?
from innovation.
Updating title because you added file logging….thx…
from innovation.
Over on BGG @Watno reminded me there was further info Jeff mentioned about the AI here: https://boardgamegeek.com/thread/896090/article/10884026#10884026
from innovation.
Related Issues (17)
- Revised Build VS2022 version Agriculture card played first is not displayed properly on tableau HOT 14
- Add BGG info HOT 1
- Innovation.txt file issues .... missing/corrupt file causes app to crash HOT 4
- RFE - Add mouseover for Achievements 1-9 HOT 3
- VS 2022 build results in mouse over events not fully working HOT 1
- Add dumber AI? And/or understand/document opacity 0-100% (5 levels)? Document the “AI”’s algorithm..? HOT 5
- Show cards pop up is broken (when you have more then 1 card in tableau pile) HOT 9
- Update to 2017 Deluxe version add revised card text and code to support HOT 1
- RFE - add undo action/button HOT 1
- RFE - Output players best option in text window
- RFE - Add about box? HOT 3
- RFE - Add debugging code & some Static variables HOT 3
- RFE - Fully Implement Save/Load game HOT 1
- BUG - when testing.txt file exists causes app crash HOT 1
- VS2022 build is resulting in non functional binary in built package seems security blocked?
- Bug - AI opacity 0-100% does work but how HOT 1
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from innovation.