Comments (3)
@dzmitry-lahoda What are you looking for, specifically? I took the memory analyzer off of the get/tryget/contains benchmarks because the amount of memory allocated was flat-zero across the board for both Dictionary and PooledDictionary. Having them on there just made for extra-wide tables that were harder to read and added nothing useful.
Are you suggesting I put the memory analysis back on and re-run the benchmarks for peace of mind, or is there a specific benchmark test you think should be present but is not?
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I suggest to put data into tables back so people could evaluate Collections.Pooled
without running BDN. It will reduce entrance price of evaluation and increase possibility of usage. I, and other devs, seems jsut will look into table and feel safe to use Collections.Pooled
. I.e. Collections.Pooled is same good, but with benefits. So mostly win if use instead of trade offs
.
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Okay. Re-running all the benchmarks takes about six hours, but since I'm going to be doing that anyway after your ThrowHelper find, I'll be sure to put the memory analysis back in to the benchmarks that don't have it before I do so.
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Related Issues (20)
- new PooledList<PlayerState>(Players.Count, preallocate : true) HOT 8
- PooledList.Dispose semantics HOT 6
- Support for .NET Standard 2.1 HOT 15
- Disposing PooledDictionary doesn't dispose PooledList stored as values HOT 2
- Support for ObservableCollection HOT 6
- GC of boxing if key is struct HOT 1
- Aggressive optimization and inlining foor PooledList.Span HOT 5
- Retrieve Memory<T> from PooledList<T>
- Nested pooled collections crash the Visual Studio heap snapshot
- Resurrect rented buffers or arrays in finalyzer HOT 1
- Pooled Lookup
- Pooled Array
- PooledSet is generating GC when item gets removed HOT 1
- Add equivalent of CollectionsMarshal.GetValueRef for PooledDictionary.
- Why not implents INotifyCollectionChanged or provide a BindingVersion
- linq benefits from pooled? HOT 1
- Consider PooledSortedList
- Is the repos alive?
- How about call GC.SuppressFinalize(this) to prevent add to finalization queue.
- PooledDictionary.Remove with Count 0 = Exception HOT 1
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