Comments (3)
I'm not sure to understand what you mean by firing the animation twice.
But, if you need to pause and then continue the animation were it stopped, use the playback API: http://codepen.io/juliangarnier/pen/RRKpgq
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Thanks for your answer. I mean for instance, for transitions that run between states and depends on user clicks.
Just wondering would be nice to support something like VelocityJS where you got your queue
boolean. But anyways, apart from this, Velocity does not interrupt animations if you give a different property value when the element has not finished the animation.
As I said, I really like the fact that Anime is lightweight.
from anime.
Ok I see, but I don't plan to implement this anytime soon.
This looks too specific for Anime, and I really want to keep the library super lightweight.
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Related Issues (20)
- Speed up the duration during reverse playback
- Unable to use anime.js with node and express HOT 11
- Feature: ability to set innerHTML beyond numeric values HOT 1
- Spider-weeb app
- Bug report: spring-based motion not completing (Vanilla JS, HTML, CSS) HOT 4
- How to run animation on same element but with different text ? HOT 3
- can you run a for each loop in the targets? or refresh where the target is pointing to with the loopComplete callback?
- Just a question about line drawing in the docs HOT 2
- Why a cant use play/pause buttons? HOT 1
- Why cant I connect anime? HOT 1
- Does anime have a feature that can be used to implement horizontal scrolling? HOT 1
- anime.seek(0) not working HOT 3
- Anime V4 HOT 2
- Duration property problem when I use an event
- animejs morph is broken for more then 1 object HOT 1
- Refusal for Execution HOT 4
- Timeline does not draw all paths (stoke dash effect) HOT 1
- There are non-trivial differences between anime.js and anime.min.js. HOT 1
- Possible problem with SVG and transform-box HOT 3
- Ability to run it server-side
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