Comments (3)
I will try to take a look into publishing a version with and one without packetevents shaded soon-ish.
from npc-lib.
@derklaro you can split the packetevents implementation into another module so people can still use that with adding new module's dependency.
from npc-lib.
Or it could use compileOnly
on packetevents and then check at runtime if packetevents is in the classpath. This way it would also be possible to use the standalone packetevents plugin
from npc-lib.
Related Issues (20)
- Animations support? HOT 2
- Packet instance error HOT 4
- Exmape to create NPCS HOT 1
- Dependency files size HOT 3
- Can't get skins to work HOT 1
- Create README HOT 1
- How to remove nickname? HOT 1
- How to remove created NPC? HOT 1
- NPC won't look at player until player moves HOT 4
- New event api requires java 17 HOT 2
- Proper publishing HOT 7
- 1.20.2 avaible? HOT 1
- Plugin not load HOT 4
- 1.20 support? HOT 12
- 1.20 error HOT 4
- Gson packed with npc-lib-bukkit, overwriting other versions HOT 1
- Npc Rotation Issue HOT 15
- Unable to shadow v3 into the jar HOT 5
- 1.19 Support? HOT 6
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