Comments (2)
Due to Pico-8's max positive is only 32767
(documented here), when the player is far below the screen (the max value of player.pos.y
is 115
, as enforced by the component
keepinscreen
) and an asteroid is high above the screen (min is -64
as enforced by c.bounds_offset_top
and other spawning rules), the sum of the square of the two coordinates differences will be higher than 32767
. For example:
distance(115, 115, 20, -52)
Will return sqrt(36914)
. 36914
is indeed treated as an invalid number, leading to this function actually returning:
0
Hence, leading to the asteroid.harvestee.beingharvested
being incorrectly marked as true
.
I will mitigate this by reducing c.bounds_offset_top
from 64
to 32
, which will presumably have an effect on gameplay.
from p8wonyun.
I have also increased c.spawnrate_enemy_min
from 60
to 75
. Impact on gameplay is minimal.
The issue is now considered resolved.
from p8wonyun.
Related Issues (1)
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