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Comments (3)

JasonBurton2 avatar JasonBurton2 commented on July 22, 2024

If I Dispose() the Screenshot object, my problem is corrected, like:

private void button1_Click(object sender, EventArgs e)
{
    new Thread(testCapture).Start();
}
public void testCapture()
{
    for (int i = 0; i < 200; i++)
    {
        Screenshot s = _captureProcess.CaptureInterface.GetScreenshot();
        Bitmap b = s.CapturedBitmap.ToBitmap();
        s.Dispose();
        // didn't have to, or want to, Dispose() the Bitmap since that is what I need
    }
}

from direct3dhook.

justinstenning avatar justinstenning commented on July 22, 2024

Yes, these screenshot objects are instantiated within the target application, so it is quite important that they are disposed of correctly. There was a critical fix a while ago to ensure that the MarshalByRef objects' lifetime service would release the object when disposed.

from direct3dhook.

justinstenning avatar justinstenning commented on July 22, 2024

I would suggest always wrapping in a using block like so:

using (Screenshot s = _captureProcess.CaptureInterface.GetScreenshot())
{
... do stuff with s
}

from direct3dhook.

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