Comments (5)
Can you try:
static bool p_open = true;
from ofximgui.
Thanks for the quick response, but that makes no difference
from ofximgui.
I've only used the Menubar once - here's how I did it. It's a bit different than yours so maybe it helps
ofxImGui gui;
bool showControlsWindow;
void drawMenuBar()
{
if (ImGui::BeginMainMenuBar())
{
if (ImGui::BeginMenu("File"))
{
if (ImGui::MenuItem("Quit"))
{
ofExit();
}
ImGui::EndMenu();
}
if (ImGui::BeginMenu("Windows"))
{
ImGui::MenuItem("Show Controls", NULL, &showControlsWindow);
bool doCloseAll = false;
if(ImGui::MenuItem("Close All", NULL, &doCloseAll))
{
showControlsWindow = false;
}
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
}
}
void draw()
{
gui.begin();
drawMenuBar();
if(showControlsWindow)
{
if(!ImGui::Begin("Controls Window", &showControlsWindow))
{
ImGui::End();
}else
{
ImGui::End();
}
}
gui.end();
}
from ofximgui.
The behaviour is still the same, click anywhere within the window but outside the menu and you lose focus. It must be something to do with how the event is passed
from ofximgui.
I discovered my error.
I need to set ImGuiWindowFlags_MenuBar and then use BeginMenuBar instead of BeginMainMenuBar.
Everything then works as expected
from ofximgui.
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from ofximgui.