Comments (14)
yup, we do just that for our jenkins builds!
Just make sure you have FLEX_HOME set, and that AIR_HOME is not set
Relevant code is here : https://github.com/jwplayer/jwplayer/blob/master/Gruntfile.js#L277
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windows 7 64bit
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This means the file isn't found (or the shell doesn't have permissions for it), try setting an environment variable for $AIR_HOME that matches your install directory
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Hi I already do this and same problem , is there any one try to build with windows7 64bit
cheers
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You are right, the flash compiler does not support windows!
We will need some toggling to add ".bat" to the end of all binaries (ie all the strings which go /bin/___) in this project:
https://github.com/jwplayer/grunt-flash-compiler
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is there any way to compile it on ubuntu using flex cause air not supported any more on Linux
regards
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Thanks for Help , i will try and feedback :)
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same error
Running "flash:debug" (flash) task
C:\AIRSDK_Compiler/bin/mxmlc -compiler.source-path=src/flash -compiler.library-p
ath+=C:\AIRSDK_Compiler/frameworks/libs -default-background-color=0x000000 -defa
ult-frame-rate=30 -target-player=11.2 -swf-version=15 -use-network=true -show-mu
ltiple-definition-warnings=true -compiler.inline=true -compiler.remove-dead-code
=true -define+=JWPLAYER::"version,'7.2.0-alpha.0'" -output=bin-debug/jwplayer.fl
ash.swf src/flash/com/longtailvideo/jwplayer/player/Player.as -link-report=bin-d
ebug/jwplayer.flashlink.xml -size-report=bin-debug/jwplayer.flashsize.xml -stric
t=true -debug=true -define+=CONFIG::debugging,true
Fatal error: spawn C:\AIRSDK_Compiler\bin\mxmlc ENOENT
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You might want to give npm cache clear
a try. Then npm update -g
to update to the latest npm.
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finally my error was i need to create folder C:\AIRSDK_Compiler\frameworks\libs\player\11.1 and copy the file playerglobal.swc on it
PhantomJS 1.9.8 (Windows 7 0.0.0): Executed 77 of 77 SUCCESS (0.541 secs / 0.433
secs)
Done, without errors.
Thanks all for help
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No problem! Feel free to update the documentation if you think it could be better.
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same error
Running "flash:debug" (flash) task
F:\IdeaProjects\jwplayer\node_modules\jwplayer-flex-sdk\lib\flex_sdk/bin/mxmlc.b
at -compiler.source-path=src/flash -compiler.library-path+=F:\IdeaProjects\jwpla
yer\node_modules\jwplayer-flex-sdk\lib\flex_sdk/frameworks/libs -compiler.extern
al-library-path=F:\IdeaProjects\jwplayer\node_modules\jwplayer-flex-sdk\lib\flex
_sdk/frameworks/libs/player/11.2/playerglobal.swc -default-background-color=0x00
0000 -default-frame-rate=30 -target-player=11.2 -swf-version=15 -use-network=tru
e -static-link-runtime-shared-libraries=true -define+=JWPLAYER::"version,'7.8.6'
" -output=bin-debug/jwplayer.flash.swf src/flash/com/longtailvideo/jwplayer/play
er/Player.as -link-report=bin-debug/jwplayer.flashlink.xml -size-report=bin-debu
g/jwplayer.flashsize.xml -strict=true -debug=true -define+=CONFIG::debugging,tru
e
Fatal error: spawn F:\IdeaProjects\jwplayer\node_modules\jwplayer-flex-sdk\lib\f
lex_sdk\bin\mxmlc.bat ENOENT
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Maybe windows doesn't like the mix of forward and backward slashes in the mxmlc command. Have a look at Grunfile.js and https://github.com/jwplayer/node-flex-sdk
We have no interest in supporting Windows for building the player but will gladly look at any PR that adds support.
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@chengshengru What shell are you using? I've built on Windows before with git-bash and that seemed to work. You can ignore the flash errors with grunt --force
if you're just working on the html5 project
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