I am Aaron, a rigger/animator/technical animator in the games industry, currently based in germany.
Currently I work at Claymore Game Studios on the next entry in the long standing "Commandos"-Series.
My main portfolio can be found on my Artstation Profile.
I enjoy long walks on the beach, candle light dinners, puppies and animated violence.
Animation Actor System Product Page and the Animation Actor System Docs
Blender, Maya, Unreal Engine
Python, C++, Blueprints(Unreal Engines Visual Scripting Language)