Giter Site home page Giter Site logo

Comments (4)

kakaroto avatar kakaroto commented on June 26, 2024

Hi @GayKiwi,
ChaosBolt is a difficult spell to automate because of the 'damage type is dependent on the first 1d8 rolled but that 1d8 also applies as damage, and if both 2d8s are the same then the spell becomes special". I can do it easily enough with FVTT but not with Roll20. So I've been procrastinating adding specific support for it.
Unfortunately, until then, Beyond20 will just roll whatever damage D&D Beyond tells it to and unfortunately D&D Beyond says you get 2d8 damage per type, so Beyond20 will roll that for all the types.

See the information the extension gets :
image

I haven't had to deal with Chaos Bolt yet in my own games (though one of my players wants to multiclass into sorcerer so he could use that) but as DM, I would rule it as "take the first 2d8 damage that was rolled, and the 1d6 damage and ignore the rest"
I don't think there's a good solution so I think I just might make it roll the 2d8 + 1d6 and have it display "Variable damage type". It won't be 100% automated but better than what it currently displays I guess.

from beyond20.

kakaroto avatar kakaroto commented on June 26, 2024

I added Chaos Bolt support. For Roll20, there's really not much I can do because of how limited their macro system is, but I got it to show this way (shows "Chaotic energy" as the type, and lets the player look up the roll result for the actual damage type):
image

In FVTT, I have more possibilities and I implemented it this way :
image
So it makes the roll, finds which types are available and gives you the choice. If both rolls were the same, it can also tell you that it leaps.

from beyond20.

timc1004 avatar timc1004 commented on June 26, 2024

Shadow Blade works for damage (must manually add your str/dex to the damage bonus) but it does not roll a "to hit" even with a to hit specified

from beyond20.

kakaroto avatar kakaroto commented on June 26, 2024

That seems like a bug in D&D Beyond because the spell is a melee attack but they're not showing the To Hit value. And even if you set a To Hit override, it won't actually add the to-hit for it, it will only override the to-hit value if there was one. Also note: you shouldn't add str/dex to the damage bonus as far as I understand from that spell description. what I've seen people do is create a custom action for Shadow Blade (which btw also doesn't show as an action even if you enable the 'display as attack' option).

from beyond20.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.