Comments (1)
Looks to me like a bug in FVTT. the "apply damages" appears if the content has an element with a dice-roll
class, but then it checks for dice-total
to apply, but since it doesn't find it, it will set the hp to null
(which is in itself a bug). I also can't change the span element to use a different class, because the CSS for the tooltip (which is generated by the core FVTT template) only applies to descendents of a dice-roll
class. So... potential fixes in FVTT :
- FVTT checks for existence of
dice-total
instead ofdice-roll
before deciding to show the 'apply damage' context menu - FVTT CSS for the roll tooltip should be using the selector
.dice-tooltip
and.dice-formula
instead of.dice-roll .dice-tooltip
and.dice-roll .dice-formula
- If more than 1 dice-total is found, the
Actor5e.ApplyDamages
should pop a notification asking the user which damage to use instead of concatenating their values - If resulting HP that gets calculated is not a valid number, it should not update the actor HP
- If a Bar attribute's value is non-valid (
null
in this case), the Token config sheet should not display that the selected attribute isNone
because it can confuse the user in thinking the bar setting changed when it's just its value that is not valid.
And for the actual fixes I'll want to do in Beyond20, it would be to add the dice-total
on the "Total Damage" line so it can be picked up and not have it set in attack/skills rolls for example
from beyond20.
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from beyond20.