Comments (5)
This is coming from a template aura. Are you sure this is the error message in a new world? Can you screen shot the effect details and aura details for the aura you are trying to create. Can you also confirm the 5e system version you are using.
from active-auras.
Is there any update on this? I am experiencing a really similar error but with different settings. I have a custom spell that applies a 10 foot aura that causes players to glow (Token Magic) and regenerates 1 HP at the beginning of the player turn when standing in the template. When adding the spell directly to the character sheet and casting as a level 1 spell, the aura functions properly, with concentration applied and the players entering in and out getting the proper active effects applied. However, the custom spell originates from an item. I use the module Magic Items, to allow the spell to be attached to the item (https://github.com/PwQt/magic-items-2). However, when the spell is cast through the item, it seems to error and not apply the dynamic effects.
Error:
Item and effect details:
I am using 5e version 3.1.2
Any advice is appreciated, I can provide more info if needed too.
from active-auras.
Could you provide an export of the item for me?
from active-auras.
Of course! Here is the item and spell export.
fvtt-Item-+1-spring-quarterstaff-of-light-ohx4MmbBVrGqO4Md.json
fvtt-Item-spring-rejuvenate-W3wOEQRbaRRAej9L.json
from active-auras.
Sorry for the delay on this, fixed in 0.9.12, released soon,
from active-auras.
Related Issues (20)
- AA on items aren't applied to other characters HOT 2
- Console error on token movement HOT 1
- [Feature Request] Aura only applies if certain conditions or status effects are present HOT 5
- Space vs hyphen in name in FVTT package directory HOT 1
- script attempts to change the value of a getter HOT 3
- Effect that ignore self does not work HOT 2
- [SWADE] Weird aura display issues HOT 1
- [BUG] When token is updated that exists on a different scene, module throws error HOT 4
- "Auras in combat" setting has wrong default value
- Condition Check Improvement: Origininating Actor data HOT 1
- Aura applies to tokens multiple times
- Auras are not propagated HOT 1
- Where is the Apply while inactive option? HOT 2
- [BUG] Ignore Self Applying to Self HOT 6
- [Suggestion] Adding an option to display a faint ring on the edge of an aura. HOT 1
- Add creature subtypes to the type of creature option HOT 3
- ERROR CAUGHT in RemoveActiveEffects Error: Undefined id does not exist in embeddedCollection collection HOT 2
- Adding a placeholder token in the combat tracker can lead to TypeError Undefined when reading document in AAHooks.mjs:51
- Minor Incompatibility with Effect Macro and Active Token Effects HOT 1
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