Comments (2)
An update here.
I make it work with this code :
var electron = window.require('electron');
export default (querySelector: string) => {
try {
var mouse = window.require('osx-mouse')(); // this is here otherwise it doesn't work on first load
const element = document.querySelector(querySelector);
if (!element) return;
var offset: any = null;
var onmousedown = function (e) {
offset = [e.clientX, e.clientY];
};
element.addEventListener('mousedown', onmousedown);
mouse.on('left-drag', function (x, y) {
if (!offset) return;
x = Math.round(x - offset[0]);
y = Math.round(y - offset[1]);
// setPosition throws error if called with -0
electron.remote.getCurrentWindow().setPosition(x + 0, y + 0);
});
mouse.on('left-up', function () {
offset = null;
});
return function () {
element.removeEventListener('mousedown', onmousedown);
mouse.destroy();
};
} catch (e) {
console.log(e);
}
return undefined;
};
I still have the devtool that crash on each reload
The devtool crash is came from mouse.on, as soon as I comment mouse.on functions it doesn't crash my devtool anymore
from electron-drag.
from electron-drag.
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