Comments (1)
Should be fixed as of e2d2e1d, please re-open if not addressed.
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Related Issues (20)
- 2D drawing from 3d HOT 2
- Mesh substraction results in non centered mesh HOT 1
- Concave meshes not supported
- trying to do Mesh Subtraction , but getting an exception , for these obj's?
- Trying to do mesh subtraction , of 2 obj's but getting this exception? HOT 2
- The name 'CSG' does not exist in the current context HOT 3
- Is This Still Possible HOT 2
- Subtracting two meshes, this is the results, am I expecting too much or have I messed something up?
- Cut mesh returns warped and out of position if it has rotation AND uneqal scale values HOT 1
- Bug fix with u [CSG_Model.cs] HOT 1
- Big scale size wavefront mesh failed to intersect... HOT 1
- Polygon multiplication bug in Node.AllPolygons()
- Complete PR HOT 2
- 50% of the time causes a stackoverflow exception when using standard subtract demo HOT 3
- Code to be fixed. HOT 1
- Doesn't work for flat mesh like Quad or Plane or any other generated flat mesh
- Check out my Repo for the best version with my own implementation, bug fixes and improvements HOT 1
- Do not have Universal Render Pipeline Support
- TLS Allocator ALLOC_TEMP_TLS, underlying allocator ALLOC_TEMP_MAIN has unfreed allocations, size 96 HOT 1
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