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Comments (6)

Kas-tle avatar Kas-tle commented on August 20, 2024

Hello, the number after the item has nothing to do with the actual custom model data value. All items are simply numbered which all instances of predicate overrides are found. Furthermore, in the conversion run you link has not even finished, so I am not sure why you already expect there to be duplicate names.

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DJelly4K avatar DJelly4K commented on August 20, 2024

I tested it in local before, but some icons in this pack will be ignored

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DJelly4K avatar DJelly4K commented on August 20, 2024

Hello, the number after the item has nothing to do with the actual custom model data value. All items are simply numbered which all instances of predicate overrides are found. Furthermore, in the conversion run you link has not even finished, so I am not sure why you already expect there to be duplicate names.

image
like this

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DJelly4K avatar DJelly4K commented on August 20, 2024

Hello, the number after the item has nothing to do with the actual custom model data value. All items are simply numbered which all instances of predicate overrides are found. Furthermore, in the conversion run you link has not even finished, so I am not sure why you already expect there to be duplicate names.

image

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Kas-tle avatar Kas-tle commented on August 20, 2024

The icon issue there has nothing to do with a duplicate identifier. It is because the converter sets the item as the vanilla icon. However, it uses the java names. Bedrock in most, but not all cases, uses the same icon names. I suppose I should make clearer in the readme that this is a limitation. You would need to make your own sprite icon for each item if you wanted them to look correct anyways, as bedrock has no way of generating the 2D inventory icon from the 3D model as java does.

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DJelly4K avatar DJelly4K commented on August 20, 2024

The icon issue there has nothing to do with a duplicate identifier. It is because the converter sets the item as the vanilla icon. However, it uses the java names. Bedrock in most, but not all cases, uses the same icon names. I suppose I should make clearer in the readme that this is a limitation. You would need to make your own sprite icon for each item if you wanted them to look correct anyways, as bedrock has no way of generating the 2D inventory icon from the 3D model as java does.

well, my fault, thanks a lot anyway

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