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Hello you who fall there!

As you may have guessed, my name is Maxime (or for people who know me on the internet, Kassout). I am a former full stack developer who had work in the web programming field for about 3 years. With a passion for programming, I give a lot of my free time to what I consider as a hobby of learning, about tech specific subjects, tech news, or of course not-obviously tech things like science, art, etc.

My love for games made me start a game programming learning path in the end of 2020. This journey successfully leads me to occupy junior gameplay and tools programmer positions in different studios, working on games I can't say a word about. You know, NDA things :D

If you're looking for me, it is therefore very likely that you will find me working with the Unity game engine, either for game jams, tools, or bigger game prototypes. As a physics/mathematics former engineer student, game dev feels and seems like one way to evolve my default curiosity for those two fields, expending and applying them to the things I love the most spending my time on when I'm not programming: Playing video games.

I'm no longer looking for opportunities, being the very happy occupant of a gameplay programmer position at Bulwark studio since June 2023!

Hope to see you soon!

Maxime Héliot's Projects

cppforbeginners icon cppforbeginners

Involved work to complete the Udemy course : C++ Tutorial for Complete Beginners, with end of course Certificate.

cppproject_cpplearningseries icon cppproject_cpplearningseries

Personal learning notes & practices from following TheCherno C++ tutorial series on YouTube. One release tag per video.

godot icon godot

Godot Engine – Multi-platform 2D and 3D game engine

machinelearning_a_to_z icon machinelearning_a_to_z

Hadelin De Ponteves' Udemy course about Machine Learning fundamentals and applications in Python with Scikit-Learn.

mlstanfordcoursera icon mlstanfordcoursera

Personnal work over the Machine Learning course by Andrew Ng on Coursera. Please respect Coursera rules and don't copy this until you made it by your own, that's the way of learning!

o3de icon o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.

papercraftengine icon papercraftengine

A super basic 2D game engine / framework written in C++. Currently, in very early development. README information to come.

unityartificialintelligence_holistic3d icon unityartificialintelligence_holistic3d

Penny De Byl's Udemy course about AI in game programming. The course teach fundamentals NPC behaviour programming with C# and also basics of many aspects of articifial intelligence tasks like Finite State Machine, Behavior Trees, A* algorithm, etc...

unitydesignpattern_holistic3d icon unitydesignpattern_holistic3d

Penny De Byl's Udemy course about useful design patterns for game programming. The course teach a full set of design patterns for many game dev scenarios like singleton, command pattern, observer pattern, etc...

unitygamedevcourse_holistic3d icon unitygamedevcourse_holistic3d

Penny De Byl's Udemy course about game programming. The course teach fundamentals of unity programming with C# and also basics of many aspects of game production tasks like Animations, Game Design, Rendering.

unityproject_platformercontroller icon unityproject_platformercontroller

A small, platformer 2D controller, starter project. Base code & assets from Bardent tutorial series + my own improvements to try to make it cleaner.

unityproject_solid icon unityproject_solid

Project-based teaching of SOLID principles, coming from Sunny Valley Studio SOLID YouTube tutorials playlist.

unityprototype_citybuilder icon unityprototype_citybuilder

Little template/prototype of a City Builder game made in Unity. Followed Sunny Valley Studio city builder tutorial series as a starting point.

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