Comments (2)
Hi thanks for the bug report. I was not aware of this, but would label it as undesired functionality for sure in the context of computer vision research. Could you provide the exact level where this occurs and maybe a screenshot so I can grab the color codes? Thanks!
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Hello, thanks for the reply and willingness to help! I have observed the color issue on just the 1-1 level, but theoretically it could occur at any level where the mean ground color is similar to the mean goomba color. I believe that that particular described scenario happens in the above ground, below ground, and castle levels, so this could potentially be an issue in a lot of levels (although I have not explicitly confirmed or investigated this yet). Here is a picture of what this looks like in 1-1.
I confirmed that the goomba and ground color matched R=298, G=92, B=16 through sampling. In addition, I used a Connected Component Algorithm to confirm that the ground and goombas are both the same color and connected to each other (pixels share the same neighbor).
from gym-super-mario-bros.
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