Comments (1)
ArgumentNullException: Value cannot be null.
Parameter name: key
System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0)
System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) (at <fb001e01371b4adca20013e0ac763896>:0)
UnityEditor.iOS.Xcode.PBX.KnownSectionBase`1[T].get_Item (System.String guid) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/PBX/Sections.cs:86)
UnityEditor.iOS.Xcode.PBXProject.AddBuildFileImpl (System.String targetGuid, System.String fileGuid, System.Boolean weak, System.String compileFlags) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/PBXProject.cs:258)
UnityEditor.iOS.Xcode.PBXProject.AddFrameworkToProject (System.String targetGuid, System.String framework, System.Boolean weak) (at /Users/builduser/buildslave/unity/build/External/XcodeAPI/Xcode/PBXProject.cs:520)
BuildPostProcessor.AddFrameworks (UnityEditor.iOS.Xcode.PBXProject project, System.String targetGUID) (at Assets/SpeechAndText/Editor/BuildPostProcessor.cs:40)
BuildPostProcessor.OnPostProcessBuild (UnityEditor.BuildTarget target, System.String path) (at Assets/SpeechAndText/Editor/BuildPostProcessor.cs:25)
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <fb001e01371b4adca20013e0ac763896>:0)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at <fb001e01371b4adca20013e0ac763896>:0)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at <fb001e01371b4adca20013e0ac763896>:0)
UnityEditor.Build.BuildPipelineInterfaces+AttributeCallbackWrapper.OnPostprocessBuild (UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:177)
UnityEditor.Build.BuildPipelineInterfaces+<>c__DisplayClass17_0.<OnBuildPostProcess>b__1 (UnityEditor.Build.IPostprocessBuildWithReport bpp) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:433)
UnityEditor.Build.BuildPipelineInterfaces.InvokeCallbackInterfacesPair[T1,T2] (System.Collections.Generic.List`1[T] oneInterfaces, System.Action`1[T] invocationOne, System.Collections.Generic.List`1[T] twoInterfaces, System.Action`1[T] invocationTwo, System.Boolean exitOnFailure) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildPipelineInterfaces.cs:391)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) (at /Users/builduser/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:197)
I have the same issue on Unity 2019.4.4f1
Please let me know if there's a fix for this lovely plugin.
from speech-and-text-unity-ios-android.
Related Issues (20)
- .
- Build is failing in xcode
- Registering new Vocabulary for the Speech-To-Text-Plugin to understand (IOS)
- IOS build error by undefined sumbols for arm64
- Error on Samsung S8 HOT 18
- Error SpeechRecognizer bind to recognition service failed |Android 11 HOT 11
- Build fails for iOS HOT 2
- Speech to text in android not working HOT 9
- Recents problems with Android 11 HOT 2
- Language pt-BR (Brasil) uses pt (Portugal)
- Speech to text doesn't work with popup - false (android) HOT 3
- speech to text just doesnot work
- Unity plugin speechToText not working when isShowPopupAndroid = false HOT 11
- Speech recognition not working HOT 1
- Create text in real time
- TextMeshPro not updating, does anyone know how to solve this? HOT 2
- 2 Android manifest
- Unexpected file found in Frameworks error during iOS Archiving process. HOT 1
- Android build fails
- IOS Text to Speech is not working
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from speech-and-text-unity-ios-android.