Comments (19)
figured it out finally! make sure Speech.framework is linked to the UnityFramework target, not the Unity-iPhone target
from speech-and-text-unity-ios-android.
figured it out finally! make sure Speech.framework is linked to the UnityFramework target, not the Unity-iPhone target
It works perfect for me! Thanks guy~
from speech-and-text-unity-ios-android.
Having the exact same issue! Even hired a $350 coder for him to get the same issue, PLEASE HELPPP!!!!
PLEASE!!!
you can pay 350$ for me, and I'll build it)
from speech-and-text-unity-ios-android.
Awesome! So you added the speech framework to unity framework in the build phase and then built the game under the Unity-IPhone?
from speech-and-text-unity-ios-android.
It would be nice to figure out in unity how to link speech.framework to unityframework.framework in the build so we dont have to manually link it every time in xcode. Perhaps unity's xcode API is the way to go for this, Im not sure
from speech-and-text-unity-ios-android.
It would be nice to figure out in unity how to link speech.framework to unityframework.framework in the build so we dont have to manually link it every time in xcode. Perhaps unity's xcode API is the way to go for this, Im not sure
Hi, I've added to BuildPostProcessor the following code lines:
string unityframeworkTargetGUID = project.GetUnityFrameworkTargetGuid();
AddFrameworks(project, unityframeworkTargetGUID);
from speech-and-text-unity-ios-android.
Have same problem) HELP!
from speech-and-text-unity-ios-android.
Having the exact same issue! Even hired a $350 coder for him to get the same issue, PLEASE HELPPP!!!!
PLEASE!!!
from speech-and-text-unity-ios-android.
from speech-and-text-unity-ios-android.
Haha I wish, I already paid a coder and I understand it and got it to work but I can’t get it to install I have a clean build and all that except for that damn SFSpeechrecognizer smh damn iOS problems left And right!
…
if you want to build and send it to appstore, you can use 2018.4.27 LTS version) it helps for me)
from speech-and-text-unity-ios-android.
from speech-and-text-unity-ios-android.
I'm having the same issue - did Unity change the way they build for iOS after 2019.1 or something? Does anybody know if there's a good way of finding something like this out?
from speech-and-text-unity-ios-android.
@PingAK9 because that build error is coming from the Link UnityFramework (arm64)
build stage, does that mean that Xcode is looking for speech.framework code within UnityFramwork.framework?
from speech-and-text-unity-ios-android.
And was that on 2019.1 or?
from speech-and-text-unity-ios-android.
built with 2019.4.10
from speech-and-text-unity-ios-android.
Ahh copy I’ve been using 2019.4.11f1 let me try that out.
from speech-and-text-unity-ios-android.
Does anyone else have these autorotation issues where the camera spins u controllably in iOS? If so PLEASEE HELPPPP this is my last hoop to jump through to get my mobile vr game working!!
from speech-and-text-unity-ios-android.
Uncontrollably
from speech-and-text-unity-ios-android.
figured it out finally! make sure Speech.framework is linked to the UnityFramework target, not the Unity-iPhone target
Thank you this worked perfectly.
from speech-and-text-unity-ios-android.
Related Issues (20)
- .
- Build is failing in xcode
- Registering new Vocabulary for the Speech-To-Text-Plugin to understand (IOS)
- IOS build error by undefined sumbols for arm64
- Error on Samsung S8 HOT 18
- Error SpeechRecognizer bind to recognition service failed |Android 11 HOT 11
- Build fails for iOS HOT 2
- Speech to text in android not working HOT 9
- Recents problems with Android 11 HOT 2
- Language pt-BR (Brasil) uses pt (Portugal)
- Speech to text doesn't work with popup - false (android) HOT 3
- speech to text just doesnot work
- Unity plugin speechToText not working when isShowPopupAndroid = false HOT 11
- Speech recognition not working HOT 1
- Create text in real time
- TextMeshPro not updating, does anyone know how to solve this? HOT 2
- 2 Android manifest
- Unexpected file found in Frameworks error during iOS Archiving process. HOT 1
- Android build fails
- IOS Text to Speech is not working
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