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Comments (19)

calvma avatar calvma commented on July 16, 2024 17

figured it out finally! make sure Speech.framework is linked to the UnityFramework target, not the Unity-iPhone target

image

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sewonist avatar sewonist commented on July 16, 2024 2

figured it out finally! make sure Speech.framework is linked to the UnityFramework target, not the Unity-iPhone target

image

It works perfect for me! Thanks guy~

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vitalikbobrik avatar vitalikbobrik commented on July 16, 2024 1

Having the exact same issue! Even hired a $350 coder for him to get the same issue, PLEASE HELPPP!!!!
PLEASE!!!

you can pay 350$ for me, and I'll build it)

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AudacityChild1 avatar AudacityChild1 commented on July 16, 2024 1

Awesome! So you added the speech framework to unity framework in the build phase and then built the game under the Unity-IPhone?

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calvma avatar calvma commented on July 16, 2024 1

It would be nice to figure out in unity how to link speech.framework to unityframework.framework in the build so we dont have to manually link it every time in xcode. Perhaps unity's xcode API is the way to go for this, Im not sure

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dmq-ar avatar dmq-ar commented on July 16, 2024 1

It would be nice to figure out in unity how to link speech.framework to unityframework.framework in the build so we dont have to manually link it every time in xcode. Perhaps unity's xcode API is the way to go for this, Im not sure

Hi, I've added to BuildPostProcessor the following code lines:

string unityframeworkTargetGUID = project.GetUnityFrameworkTargetGuid();
AddFrameworks(project, unityframeworkTargetGUID);

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vitalikbobrik avatar vitalikbobrik commented on July 16, 2024

Have same problem) HELP!

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AudacityChild1 avatar AudacityChild1 commented on July 16, 2024

Having the exact same issue! Even hired a $350 coder for him to get the same issue, PLEASE HELPPP!!!!
PLEASE!!!

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AudacityChild1 avatar AudacityChild1 commented on July 16, 2024

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vitalikbobrik avatar vitalikbobrik commented on July 16, 2024

Haha I wish, I already paid a coder and I understand it and got it to work but I can’t get it to install I have a clean build and all that except for that damn SFSpeechrecognizer smh damn iOS problems left And right!

if you want to build and send it to appstore, you can use 2018.4.27 LTS version) it helps for me)

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AudacityChild1 avatar AudacityChild1 commented on July 16, 2024

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calvma avatar calvma commented on July 16, 2024

I'm having the same issue - did Unity change the way they build for iOS after 2019.1 or something? Does anybody know if there's a good way of finding something like this out?

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calvma avatar calvma commented on July 16, 2024

@PingAK9 because that build error is coming from the Link UnityFramework (arm64) build stage, does that mean that Xcode is looking for speech.framework code within UnityFramwork.framework?

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AudacityChild1 avatar AudacityChild1 commented on July 16, 2024

And was that on 2019.1 or?

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calvma avatar calvma commented on July 16, 2024

built with 2019.4.10

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AudacityChild1 avatar AudacityChild1 commented on July 16, 2024

Ahh copy I’ve been using 2019.4.11f1 let me try that out.

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AudacityChild1 avatar AudacityChild1 commented on July 16, 2024

065CF5C8-9756-4B31-8C8D-ACE84489738D
Does anyone else have these autorotation issues where the camera spins u controllably in iOS? If so PLEASEE HELPPPP this is my last hoop to jump through to get my mobile vr game working!!
B34AAF26-A0C8-4531-A526-EF3716CA11B0

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AudacityChild1 avatar AudacityChild1 commented on July 16, 2024

Uncontrollably

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jayaram9877 avatar jayaram9877 commented on July 16, 2024

figured it out finally! make sure Speech.framework is linked to the UnityFramework target, not the Unity-iPhone target

image

Thank you this worked perfectly.

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