Comments (3)
Blender snapshot attached along with Khronos glTF Sample Viewer normal view and one of the Debug views. I should add that I have checked for the obvious things like scale showing negative, normal facing the same way as the good side, etc. From internet searches I do suspect some issue with Tangents, BiTangents or Shading. But how to fix that is quite another matter.
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Hello,
Still under investigation, but seems the model is quite weird. Trying to remove double on this part of the plane delete huge number of vertices
from gltf-blender-io.
Yes, I saw that too.. but sticking to why the left chine is handled differently, it is an example of the general problem I see in several models. It would be good to explain it or get a fix anyone can replicate.
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Related Issues (20)
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- Extensionsused - no longer populated with user extesions - help requested HOT 8
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- __manage_extension_declaration - removes user extensions HOT 4
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- What Alpha socket is being use to determine Alphamode - always defaults to BLEND (should be OPAQUE)? HOT 6
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- VertexColor: Convert Float to RGB HOT 9
- glb import error when None is given as a float parameter HOT 1
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