Comments (4)
As discussed, having the importer and exporter in one place, this will finally result in a "smooth" round trip import - export.
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/cc KhronosGroup/glTF-Blender-Exporter#101
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Roughness does not export, have tried almost eeverything I can think of.
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@Chaoss86 see in-progress docs: https://gltf-blender-io-docs-fuznnktuig.now.sh/addons/io_gltf2. If that node structure is not working for you, could you file a new bug with more details?
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Related Issues (20)
- Allow custom extension (not official) to have some animation pointer HOT 1
- What Alpha socket is being use to determine Alphamode - always defaults to BLEND (should be OPAQUE)? HOT 6
- In gltf2_blender_gather_fcurves_channels/needs_baking - Add the offending node name to warning
- log level setting in export
- Problem with Alpha in an animation HOT 1
- Question: More than one shader node tex image used for a texture is giving false warning?
- Issue with Metallic PBR on export in 4.2 beta HOT 2
- Export fails with exception HOT 2
- Skinned meshes can't be exported properly as GLB either with or without animation HOT 2
- VertexColor: Convert Float to RGB HOT 9
- glb import error when None is given as a float parameter HOT 1
- texture from imported glb/gltf can not be exported to fbx/usd HOT 2
- Broken texture gathering on 4.1/4.1.1/4.2 HOT 5
- export with compress on cause uv error HOT 3
- Exporting a specific scene using python HOT 1
- Unable to export object with UDIM on 3.6, 4.1 and 4.2 HOT 5
- Import supports KTX HOT 1
- Export fails on image export HOT 3
- Request for `post_gather_gltf_hook`
- `KHR_animation_pointer` from hook HOT 4
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