Comments (12)
I've opened a meta-issue in Validator repo to track this. Will do integration stuff from Validator's side.
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And if there was zip task to compress each models to download easily, it is great.
I don't want to download whole zip or clone all models when I just want to test a model file.
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Just enabled CI validation for 2.0 models.
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It runs on making a commit or opening PR to master
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Some models contain errors, so CI build is failing.
https://travis-ci.org/KhronosGroup/glTF-Sample-Models
We should add a badge with status to repo's readme.
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Badge added.
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@kyasbal-1994 it would be nice to have something more obvious/discoverable, but you can download individual model directories using this tool: http://kinolien.github.io/gitzip/
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@Khronoswebmaster
Could you enable Travis for this repo?
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Enabled. Do you need Appveyor as well?
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Do you need Appveyor as well?
Not for this repo.
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Has this CI already run on the master branch? Is there a link to the results?
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Use popular WebGL engines to preview them like @cx20's gltf-test. This could be great to find issues in the models and engines.
See KhronosGroup/glTF#1081 (comment)
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This was added some time ago. The results are visible in the GitHub Actions tab.
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Related Issues (20)
- RecursiveSkeletons is not a valid glTF file HOT 2
- Errors in Fox model
- BoxTextured and BoxTexturedNonPowerOfTwo have different texture brightness HOT 8
- Buggy model doesn't follow the 4 bytes alignment requirement of the spec for indices HOT 2
- Blender GLTF fails the gLTF validation HOT 2
- Normal texture TestMap_blur.png does not conform to the glTF 2.0 spec HOT 4
- Please rename default branch from 'master' to 'main' per Khronos policy HOT 3
- Missing license for VertexColorTest HOT 1
- Missing license for BoxVertexColors HOT 1
- Many models missing AO channel HOT 9
- stainedGlassLamp/glTF-JPG-PNG alpha is 0.5 HOT 4
- π₯π₯π₯convert obj 3d model to gltf model on server side HOT 1
- Sponza gltf materials wrong? HOT 1
- It would be great if someone can convert these PBR research models into glTF HOT 5
- Mask / Stencil shader HOT 1
- InterpolationTest oddities HOT 4
- InterpolationTest translation animations loop badly HOT 7
- Iridescence test model? HOT 6
- Anisotropy test model? HOT 6
- Directory structure issues HOT 4
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