Comments (6)
@lasalvavida can you make this change?
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Thanks @peteroupc @lasalvavida!
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This issue originally dealt with the animation
array, but in fact this points to a broader issue: some models contain empty arrays where they're optional in the schema. For example, this broader issue persists in the AnimatedCube model with the children
property, and possibly in other models with that or other properties.
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@McNopper, for your reference. It sounds like this may be an issue in your exporter
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These models were exported directly from my Vulkan examples. I will check this. Thx.
In the Blender glTF 2.0 exporter, this should not appear.
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Just checked, it is my "Vulkan" to glTF 2.0 exporter. Currently revisiting the whole code anyway.
The Blender glTF 2.0 exporter is doing it correct.
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Related Issues (20)
- RecursiveSkeletons is not a valid glTF file HOT 2
- Errors in Fox model
- BoxTextured and BoxTexturedNonPowerOfTwo have different texture brightness HOT 8
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- Blender GLTF fails the gLTF validation HOT 2
- Normal texture TestMap_blur.png does not conform to the glTF 2.0 spec HOT 4
- Please rename default branch from 'master' to 'main' per Khronos policy HOT 3
- Missing license for VertexColorTest HOT 1
- Missing license for BoxVertexColors HOT 1
- Many models missing AO channel HOT 9
- stainedGlassLamp/glTF-JPG-PNG alpha is 0.5 HOT 4
- π₯π₯π₯convert obj 3d model to gltf model on server side HOT 1
- Sponza gltf materials wrong? HOT 1
- It would be great if someone can convert these PBR research models into glTF HOT 5
- Mask / Stencil shader HOT 1
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- InterpolationTest translation animations loop badly HOT 7
- Iridescence test model? HOT 6
- Anisotropy test model? HOT 6
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