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bghgary avatar bghgary commented on July 30, 2024 2

https://gltf-viewer.donmccurdy.com/
https://sandbox.babylonjs.com/

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cx20 avatar cx20 commented on July 30, 2024 1

@pjcozzi The latest PR #45 is as follows.

Model Name Current PR
Triangle Without Indices 1.1 2.0
Triangle 1.1 2.0
Animated Triangle 1.1 2.0
Simple Material 1.1 removed
Simple Meshes 1.1 2.0
Advanced Material 1.1 removed
Simple Opacity 1.1 removed
Simple Texture 1.1 removed
Cameras 1.1 2.0
Simple Skin 1.1 removed

Since there is confusion if there is a model of glTF 1.1 in the 2.0 hierarchy, I think that it is good to merge PR once.

CC @javagl

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peteroupc avatar peteroupc commented on July 30, 2024

On a similar note, some glTF 1.0 models report a version 1.0.1, for example, the Avocado model, where as far as I know, a third number in the version string is not specified (as opposed to major and minor version).

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cx20 avatar cx20 commented on July 30, 2024

Several version problems seem to be solved in the following PR.
#45

Model Name Current PR
Triangle Without Indices 1.1 2.0
Triangle 1.1 2.0
Animated Triangle 1.1 2.0
Simple Material 1.1 2.0
Simple Meshes 1.1 2.0
Advanced Material 1.1 1.1
Simple Opacity 1.1 1.1
Simple Texture 1.1 2.0.0
Cameras 1.1 2.0
Simple Skin 1.1 1.1

I think that 2.0.0 of Simple Texture is incorrect.

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javagl avatar javagl commented on July 30, 2024

@pjcozzi As cx20 mentioned, the #45 update fixes most of them. The ones that still carry a 1.1 or 2.0.0 after this pull request are still to be updated.

(Maybe I have to swallow my pride of being able to render these test models with my own implementation, and just update them according to the spec. Right now, I cannot foresee how long it will take until I have my own PBR implementation working. It's challenging, for sure.)

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pjcozzi avatar pjcozzi commented on July 30, 2024

@javagl there are drag-and-drop glTF 2.0 loaders for three.js and BabylonJS that you could test updated models with. If you are up for it, I think it would help the ecosystem to have the sample models updated even if all our renderers aren't updated yet.

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javagl avatar javagl commented on July 30, 2024

The point is: When a model does not work as expected, I don't know who to blame: The model or the renderer. But with two renderers, we have a committee ;-) so I'll tackle this ASAP

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emackey avatar emackey commented on July 30, 2024

there are drag-and-drop glTF 2.0 loaders for three.js and BabylonJS

Does someone have the links to these two drag-and-drop loaders handy?

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pjcozzi avatar pjcozzi commented on July 30, 2024

Thanks @cx20! Is it OK to close this now?

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peteroupc avatar peteroupc commented on July 30, 2024

There's still one thing I want to clear up: " some glTF 1.0 models report a version 1.0.1, for example, the Avocado model, where as far as I know, a third number in the version string is not specified (as opposed to major and minor version)."

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cx20 avatar cx20 commented on July 30, 2024

@pjcozzi I think that Issue can be closed. All versions of the glTF 2.0 model are "2.0" now.
@peteroupc I think that it is better to make another Issue that some of the models of glTF 1.0 are "1.0.1".

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pjcozzi avatar pjcozzi commented on July 30, 2024

@peteroupc those "1.0.1" models should report "1.0." I submitted #72. A fix would be welcome if you are able to contribute.

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pjcozzi avatar pjcozzi commented on July 30, 2024

Ah, I see #71.

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