Comments (6)
Here is a tool we started writing to automate the process of generating these models. https://github.com/bghgary/glTF-Asset-Generator
Will post some samples once they are in a decent testable state.
This is an initial pass of generating these test models. It is still work in progress so any feedback is appreciated. We have currently generated test models for Materials and Samplers. These are all positive tests.
Material models are located here
Sampler models are located here
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Here is a tool we started writing to automate the process of generating these models. https://github.com/bghgary/glTF-Asset-Generator
Will post some samples once they are in a decent testable state.
from gltf-sample-models.
As an (internal, not yet publicly available) part of https://github.com/javagl/JglTF I also created some utility classes for this. Until now, these focus on the buffer
/bufferView
/accessor
structure. They allow assembling these structures from some raw arrays that contain indices/positions/normals/etc. Eventually, these structures can be visualized, and the visualization may be saved as SVG or PNG, as shown in the data layout images that are already part of some models. Maybe this will be part of the jgltf-browser, or a small standalone tool in the future. (I'm still busy with the 2.0 branch right now)
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- @sbtron, the mastermind for the unit test models.
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@javagl I think this can be closed now.
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Sure, the current sample models and asset generator cover this pretty well, and more models can be added on demand.
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Related Issues (20)
- RecursiveSkeletons is not a valid glTF file HOT 2
- Errors in Fox model
- BoxTextured and BoxTexturedNonPowerOfTwo have different texture brightness HOT 8
- Buggy model doesn't follow the 4 bytes alignment requirement of the spec for indices HOT 2
- Blender GLTF fails the gLTF validation HOT 2
- Normal texture TestMap_blur.png does not conform to the glTF 2.0 spec HOT 4
- Please rename default branch from 'master' to 'main' per Khronos policy HOT 3
- Missing license for VertexColorTest HOT 1
- Missing license for BoxVertexColors HOT 1
- Many models missing AO channel HOT 9
- stainedGlassLamp/glTF-JPG-PNG alpha is 0.5 HOT 4
- π₯π₯π₯convert obj 3d model to gltf model on server side HOT 1
- Sponza gltf materials wrong? HOT 1
- It would be great if someone can convert these PBR research models into glTF HOT 5
- Mask / Stencil shader HOT 1
- InterpolationTest oddities HOT 4
- InterpolationTest translation animations loop badly HOT 7
- Iridescence test model? HOT 6
- Anisotropy test model? HOT 6
- Directory structure issues HOT 4
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