Comments (2)
I think between
https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/mapping_data_to_shaders.adoc
and
https://github.com/KhronosGroup/Vulkan-Guide/blob/master/chapters/vertex_input_data_processing.adoc
a lot of this is covered.
Was there a specific example that originally sparked this idea?
from vulkan-guide.
No specific sample. This came up on a tutorial related call and we were trying to decide where such information would make most sense.
The two chapters you posted look mostly like what we were imagining, so we may just link to them :)
from vulkan-guide.
Related Issues (20)
- Add CI to check or build single page guide HOT 2
- Minor spelling mistake HOT 1
- Adding a "How to Vulkan in 20XX" chapter
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- vkFreeMemory() memory leaks while the VkDeviceMemory object was allocated with VkExportMemoryAllocateInfo HOT 3
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- Rename default branch to 'main' HOT 11
- Rendering backticks with trailing `s` not closing monospace block HOT 2
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- Add chapter with GLSL to HLSL mapping HOT 5
- Rework or elaborate development tools chapter HOT 4
- Guide/latest - broken link HOT 1
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from vulkan-guide.