Comments (2)
Hi @zjjt,
Unfortunately I haven't tried implementing a character yet – my main use case was UI animations. So I don't think I could give any useful pointers.
However, it should work pretty much the same. I imagine that for a character the state machines would be much more complex than UI stuff, so it's possible some issues would come up from that in my implementation.
Feel free to report any issues you have with godot-rive if you go this route, and I'll be happy to try to help fix them!
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Thank you, i am trying to figure out how to best use your implementation , ill definitely keep in touch
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Related Issues (9)
- Editor crashes when changing file path
- When no state machine is selected and the window is resized, nothing gets drawn
- Crash when `RiveViewer` node is scene root HOT 1
- State machine inputs reset when scene is closed
- Add trigger inputs
- `RiveViewer` cannot be extended in GDScript
- `RiveViewer` property list should use input's initial value
- Getting this error when compiling on MacBook Pro M1 HOT 1
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