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audse avatar audse commented on June 12, 2024 1

Hi @zjjt,

Unfortunately I haven't tried implementing a character yet – my main use case was UI animations. So I don't think I could give any useful pointers.

However, it should work pretty much the same. I imagine that for a character the state machines would be much more complex than UI stuff, so it's possible some issues would come up from that in my implementation.

Feel free to report any issues you have with godot-rive if you go this route, and I'll be happy to try to help fix them!

from godot-rive.

zjjt avatar zjjt commented on June 12, 2024

@audse

Thank you, i am trying to figure out how to best use your implementation , ill definitely keep in touch

from godot-rive.

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