Comments (8)
It's probably an issue with the IsInProximity
function in client.lua.
b5fc18c adds a check whether GetPlayerFromServerId
returns -1, which it apparently does if a player is out of range when using OneSync. That was being passed to GetPlayerPed
, which happens to treat -1 as a shorthand for your own player ID, so if the player who sent a message was not in range it was determining proximity by comparing the distance from your own ped to... your own ped.
Let me know if that fixes it for you!
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That actually appears to be working perfectly. I appreciate it!
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Do you have any plans to add more functionality? Or are you satisified with it the way it is? Are you open to suggestions?
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I don't have any specific plans right now, but I will definitely be adding stuff as time goes on, and I am open to suggestions!
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I run an RP server using ESX, so most of my suggestions will be FiveM/ESX specific. I am going to suggest most of the standard RP type things.
- Ability to set characters name. Or a config option that is true/false to use in game characters name, instead of whatever your log in name is.
- a /twt command with a blue border, or twitter emoji before the players name so it's clearly a tweet. Also a command in game /twthandle inserthandlehere so people can use the chat to tweet out, and have custom usernames.
Those are my suggestions for now!
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Thanks for the suggestions! I primarily run a freeroam server on RedM so RP hasn't been the main focus of this chat, although there are some things that help with RP (like proximity chat and /me actions) and I'm open to adding more things for RP.
- There's some work done on this already, but for the VORP framework on RedM. You can modify the
GetName
function to retrieve a character name rather than using the player's FiveM name. If you have an example of retrieving a character name in ESX, I can try and add "ESX" as an option for theServerConfig.Framework
setting. Otherwise I'll try and look for one when I have some time. - I would like to try and make this more general or configurable, since some people use "Twitter" while others use the in-universe "Bleeter", and for RedM it would be something entirely different. Maybe just a generic "announcement" by default with the ability for server owners to label it however they like.
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There is another chat mod that the owner stopped supporting, that had all of these options available, but did not support OneSync at all. It's available on Github. Would you like me to link it to you here?
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Where is the best place to edit the location of the chat? I'd like to move it if possible.
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Related Issues (18)
- Use character name instead of player name for RP HOT 3
- custom emoji and gif support HOT 1
- Toggle Overhead Display
- Chat sending message twice
- [Suggest]How about adding hide switching function?
- Message being sent twice as the basic FiveM chat format and as the Poodlechat format HOT 8
- Permissions for /nick
- Extended character selection load time - FiveM HOT 4
- issue with names causing issues HOT 1
- qestion.
- No server Id
- [PoodleChat] [error] Failed to initialize: 0 nil [] HOT 1
- Redemrp HOT 19
- Opening Chat Does not disable keybinds HOT 1
- Please add config files to gitignore HOT 1
- Console command 'say' not working HOT 2
- background color change ? HOT 1
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