Kion's Projects
An introduction tutorial to OpenGL 2.1 in C using the Freeglut library
DashGL Homepage Repository
"Bitter" Terminal based bit/byte viewer and (hopefully) editor
Trying to learn some basics with Linux / C / Bluetooth
A brickout clone made with C and OpenGL 1.0
A ecmascript implementation of the nodejs buffer object to be used in the browser
Basic Application Layout Shell for DaisyUI and AstroJS
A TIM texture viewer with support for pallets written in GTK with C (for Linux)
Customer server used for the DashGL.com. Used for hosting a very specific set of articles.
Save State Viewer for Mega Man Legends 2 for the PSX
A tutorial for starting from a triangle to the point of being able to display a simple model using EGL in C on the Raspberry Pi.
Astroids Tutorial written in C using GTK with OpenGL and DashGL for matrix manipulation
Tutorial For a Brickout Clone Written in OpenGL using GTK Library and GTKGLArea Widget
A tutorial for a basic Invaders game made in C with GTK: and OpenGL
Basic Matrix Manipulation Library For OpenGL Written in C
Github hosted pages for the DashGL Project
Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.
A barebones Astroids game implemented in Freeglut / C / OpenGL 2.0
Blender glTF 2.0 Importer
Clone of the original GTK 2.0 tutorial, updated with GTK 3.0 Syntax
Test repositiory for confirming that configurations have been set up correctly for DashGL
A example use of the GTK GL Area in C
Brickout programmed in GTK+ with a glArea widget
Gtk demo using a GL Area to display a simple arcade shooter
Getting started and learning the basics of SDL using the C language
Create public description for GitHub, should be readme files only