Comments (3)
Was able to workaround these issues by introducing new materials automatically
from unity-ui-rounded-corners.
Similar bug if the image is a prefab with different size.
from unity-ui-rounded-corners.
The issue is solved with version 3
from unity-ui-rounded-corners.
Related Issues (20)
- Scene file changes in version 3 HOT 8
- Shader doesn't work with RectMask2D
- Both rounded corner scripts stop working in the built application (Windows, Unity 2021.3.0f1) HOT 1
- Is there a way to reduce the batch call?
- Backface culling HOT 2
- Does not work on Android and IOS HOT 1
- RawImage support HOT 2
- Corner doesn't work on images taken from a Sprite sheet (one image containing multiple images)
- Support for VR HOT 1
- Corner become sharp on unity image objects if object width is less than 15
- Support SpriteAtals HOT 1
- The link doesn't work. HOT 2
- After adding the plugin, the initial compilation during runtime becomes particularly slow.
- Support for Rectmask2D?
- Problems with RenderTexture
- Difference Radius Between IOS And Android HOT 2
- Rounded buttons end up with the wrong color HOT 2
- You should call SetDirty after any changes occur. It is both useful and necessary
- How do I make the mask apply to the newly rounded corners? HOT 1
- Rounded corners not working on build HOT 1
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from unity-ui-rounded-corners.