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Comments (9)

kjliew avatar kjliew commented on July 29, 2024

Thank YOU for supporting the Project and Game Preservation. I confirmed receipt of your donation on PayPal, though neither Platform of Choice nor any Game Elections showed up in the note. Not to worry, I sincerely regretted if there was a misunderstanding that made you waited from my response.

UPDATE: I found your email in the spam list. I have marked it as "Not Spam" from now on.

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kjliew avatar kjliew commented on July 29, 2024

Details on Game Elections

  1. FX Fighter Turbo - This is a 2D DirectDraw game that requires significant slow-down when played on modern system. Unfortunately, the game's renderer seems to be using Blit() rather than Flip() that makes frame rate regulation inconsistent and hard to achieve smooth results. It is recommended that you check out other PC emulation. For QEMU, here's the simple steps to play the game.
Game presumed to be installed in  D:\Games\FxFighter
Set Desktop Display colors to 256-color
$ cd /d/Games/FxFighter
$ wine-get install 2.0.5 ddraw
$ reg import wine.reg (see below)
Save & Import REGEDIT4 (as wine.reg)
[------------- cut ---------------] 
REGEDIT4

[-HKEY_CURRENT_USER\Software\Wine\AppDefaults\FIGHT.EXE\Direct3D]
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\FIGHT.EXE\Direct3D]
"BlitFpsLimit"=dword:0000002f
"ScaleWindow"=dword:028001e0
"SwapInterval"=dword:00000001
[------------- cut ---------------]

You may need to tune BlitFpsLimit to achieve the desired playing speed.

  1. Quake II
Game presumed to be installed in D:\Games\Quake2
Default OpenGL will be selected as video driver
$ cd /d/Games/Quake2
$ touch opengl32.dll
$ wine-get updogl
$ echo "ExtensionsYear,1999" >> wrapgl32.ext
  1. Virtua Fighter 2 - Similar SEGA AM3 game engine as Last Bronx. Just follow the video "From Install to Play in 15 mins". Here's the recap.
Game presumed to be installed in D:\SEGA\Virtua2
$ cd /d/SEGA/Virtua2
$ wine-get install 4.12.1 ddraw
$ reg import wine.reg (see below)
Save & Import REGEDIT4 (as wine.reg)
[------------- cut ---------------] 
REGEDIT4

[-HKEY_CURRENT_USER\Software\Wine\AppDefaults\VF2.EXE\Direct3D]
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\VF2.EXE\Direct3D]
"ScaleWindow"=dword:828001e0
"SwapInterval"=dword:00000001
[------------- cut ---------------]
  1. Sin - Enhanced idTech Quake2 engine. Unfortunately "Ritual" logo and intro cutscene playback are flawed. End-game cutscene is expected to be flawed as well. Game play is perfect anyway.
Game presumed to be installed in D:\Games\Sin
Apply last official patch 1.11
Default OpenGL will be selected as video driver
$ cd /d/Games/Sin
$ touch opengl32.dll
$ wine-get updogl
$ echo "ExtensionsYear,1999" > wrapgl32.ext
  1. Alien vs Predator - Tested version is Alien vs Predator Gold (USA) retail 2-CD release. The game will crash if you aborted play and start another game without fully exiting the game. So always start the game out fresh.
Game presumed to be installed in D:\Games\AvP1
$ cd /d/Games/AvP1
$ wine-get install 1.9.7 ddraw
$ reg import wine.reg (see below)
Save & Import REGEDIT4 (as wine.reg)
[------------- cut ---------------] 
REGEDIT4

[-HKEY_CURRENT_USER\Software\Wine\AppDefaults\AVP.EXE\Direct3D]
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\AVP.EXE\Direct3D]
"ScaleWindow"=dword:828001e0
"UseGLSL"="disabled"
[------------- cut ---------------]

Imperfect games preservation do not count toward Game Elections, so 1 of 5 Game Elections accounted. Quake II is on the house. Thank you for supporting the project and Game Preservation.

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33Spot avatar 33Spot commented on July 29, 2024

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kjliew avatar kjliew commented on July 29, 2024

This game *FX Fighter Turbo *its not 2d game it is 3d game which has
support for 3dfx and it is not a dos game.

You're right. It's not a DOS game and it installed bunch of BRender drivers in .BDD in the "DLL" folder that include one with 3Dfx Glide and even one with Direct3D. The game FIGHT.EXE seemed to be hardcoded to use DDRAW BRender driver. Renaming the 3Dfx Glide BDD into DDRAW.BDD did observe Glide activation but no rendering was made. The game however has S3 ViRGE S3D support in separate S3FIGHT.EXE. You may wish to look out other PC emulation that offer S3 ViRGE to check out the S3D version of the game.

The YouTube video you just linked is the default 2D DirectDraw renderer version. Googling around it does not seem that anyone had ever produced any rendering results with 3D acceleration even for S3D. The S3FIGHT.EXE crashed on 86Box v4.0.1 emulating an S3 ViRGE 325. You should file a bug there if they will fix the emulation to be able to have this game in S3D.

I highly doubted its support for 3Dfx. The game's cover art from mobygames showed the S3D logo and nothing else on 3Dfx, which was quite a selling point for any games released back then.

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33Spot avatar 33Spot commented on July 29, 2024

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kjliew avatar kjliew commented on July 29, 2024

So I see, now I understand this, PCem craves for IPC really hurts for anything before Intel Skylake microarchitecture, not to mention on mobile IvyBridge. Otherwise, I am pretty sure emulating Pentium 90MHz for FX Fighter Turbo wouldn't have been any issues. The game only needs a Pentium 60MHz. You probably should try the game again on PCem together with its S3 ViRGE emulation for S3D. Unfortunately, PCem is 0xDEAD, if it doesn't work then the story ends there.

Pcem is using rom
files (biose of cards etc. dumped into roms) Is there a way for quemu to
read such bios roms and use it so that virtualized system is assured that
there is 3svirge or tseng 4000 + diamond monster 3D running and so that the
game would run ?

In QEMU context, having propriety dumped ROMs is *STUPID*, so the virtualized system does not work in such a way. It is always smarter to virtualize rather than boundless stupidity in emulation of Accuracy *BS* .

PCem emulation speed is terrible
The Mighty shit-head Unprofessional Moderator @vogonsorg even called out an 11th-gen Core i7-1165G7 as *terrible*. For QEMU, the Core i7-1165G7 with Iris Xe Graphics is *superb* for retro gaming, handsomely beating out the last breeds of officially Windows 98 supported GPUs on real hardware.

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kjliew avatar kjliew commented on July 29, 2024

Update for FX Fighter Turbo. I think you may just play the game with QEMU TCG instead of KVM, to achieve the natural 10X slow-down by emulation, so the Core i7-3610QM is roughly equivalent to a Pentium 233MHz, which is more than enough for the game. For QEMU TCG, you should just remove all means for frame rate regulation in REGEDIT4 import.

[------------- cut ---------------] 
REGEDIT4

[-HKEY_CURRENT_USER\Software\Wine\AppDefaults\FIGHT.EXE\Direct3D]
[HKEY_CURRENT_USER\Software\Wine\AppDefaults\FIGHT.EXE\Direct3D]
"ScaleWindow"=dword:028001e0
"SwapInterval"=dword:00000000
[------------- cut ---------------]

FYI, 86Box v4.0.1 S3 ViRGE emulation works for the S3D version S3FIGHT.EXE using updated drivers instead of Windows 98 in-box drivers. There is nothing much to say about S3D version. It obviously tells the story why S3 had failed while 3Dfx Voodoo Graphics excelled in PC 3D graphics acceleration back then.

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33Spot avatar 33Spot commented on July 29, 2024

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kjliew avatar kjliew commented on July 29, 2024

Refer to build.spec for resolving dependencies.

Run the following command in the terminal to install the package. sudo may be required.
$ sudo tar xf qemu-8.1.2-3dfx-833431f-ubn20.04.tar.zst -C /

Verify installed QEMU
$ qemu-system-i386 --version

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