Comments (6)
Hi,
You can use the split mesh by material feature in Blender. Select an object -> Edit Mode -> Press P -> By Material. Then select the mesh and export only the selected object as an obj file. It takes a while to do it for big scenes since its a manual process. The dining scene took me about an hour or so to specify all the materials (Since I'm using only the Disney BRDF) and export the meshes.
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Hi! Thanks for sharing your work, really nice!
Unfortunately I"m not professional with Blender, would you be so kind to upload the obj files for the DiningRoom/Bedroom scene?
Thanks for your time.
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Sure :) I'll upload the files for both the scenes when I get back from work. The bedroom scene is from https://benedikt-bitterli.me/resources/
You'll find lots of interesting scenes on that site as well
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I've added all the .obj files with the latest commit into the src/data/data.rar file. Unzip the file in the same folder and you'll be able to run all the scene files :)
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Amazing work!
I have a question about the way to generate scene files.
How did you get scene files as such a format?
If I want to render other scenes, how can I generate such a x.scene file? Thank you!
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@qzzone It's mostly manual generation. copy + paste and modify as required. I didn't focus much on scene file generation/loading as I wanted the code to work first before improving anything else.
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Related Issues (11)
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