Comments (4)
Currently asking in the Discord if anyone minds if I just remove the backend. Do you actually want to use it for something or was it just out of curiosity?
from kha.
I think pure java code is cool and useful when imported as a lib/moudle to an existing android project. One important thing is that it's also very suitable for debuging (hxcpp is hard). Although I haven't try much. I think different target language (not only hxcpp or js) is one of most important reason why choose among kha, open and heaps. :)
from kha.
Haxe-generated Java looks a lot like Haxe-generated C++, I don't think it's easier to debug. The problem with Android-Java is that it will always have bad performance, bad audio-support and outdated graphics-support due to restrictions in Android's Java-APIs which by now I think Google will never take care of - the text that's printed when you use the Android-target also warns about that and I would strongly advise against using it for any real project. The only nice thing is that it compiles relatively quickly.
from kha.
What you list is very convincing pitch. I'll focus on android-native then. Thanks. :)
from kha.
Related Issues (20)
- No Audio on MacOS and iOS
- No stencil buffer write with direct3d11/12
- cpp_uint32array.h: No such file or directory for Linux target HOT 6
- Ucs2 only supports flash and js HOT 3
- WAV sound is null with loadSoundFromPath on the linux target HOT 4
- [HL] Matrix uniforms are incorrectly transposed
- macOS build fails on Apple Silicon (M1) due to linking issues HOT 3
- [Windows] Assets.loadBlobFromPath never gets to trigger a success or failure callback. HOT 1
- VSync-like behaviour even tho it is off, but only when the App Window is focused HOT 3
- Image.unlock() doesn't update Image.at() results HOT 10
- [HL] No way to find out whether loading a sound failed
- Implement gamepad vendor and id attributes in Krom and HL backends HOT 4
- Intermittent crashes if HXCPP_GC_MOVING is enabled. HOT 1
- Kha compute shader shaderstoragebuffer compiling error HOT 2
- Android Renders Only Last Texture
- Troubles with pcre2 and HX_SMART_STRINGS HOT 3
- Windows PCRE Errors HOT 3
- Error improvement when call Assets.loadEverything before System.start
- WebGPU support to Kha HOT 1
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from kha.