kosmonaut3d / deferredengine Goto Github PK
View Code? Open in Web Editor NEWA deferred engine created with monogame
License: MIT License
A deferred engine created with monogame
License: MIT License
I'm trying to fully understand the deferred engine to create another one similar but quite toned down for a game.
It seems there are some discrepancies between the height at GameSettings (720) which is used to create all render targets, and the height used in some shaders (i.e. SSAO, using 800). Is this intended (to create some kind of effect to blur the RT when blitting afterwards) or SSAO should be supposed to use the same resolution?
Thanks.
This engine is awesome!
Are there any plans to separate the engine from the demo? Then this engine could be used to power general 3d games!
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