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kripken avatar kripken commented on June 15, 2024

The message was misleading about 20MB/50MB, I fixed that now.

The problem with changing Ammo.TOTAL_MEMORY is that it must be done during load of ammo.js - it is fixed at startup, and cannot be changed later (unless you build with ALLOW_MEMORY_GROWTH, which slows things down). What you can do is either (1) change in ammo.js where it says Module.TOTAL_MEMORY||52428800, altering that number will change it, or (2) add this JS code before you load ammo.js: var Module = { TOTAL_MEMORY: ... };, during startup ammo.js will look at the Module object.

I saw the test runner used to do that and set it to 20MB, which is not needed now that the default is 50MB. I removed it from the test runner now.

from ammo.js.

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