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Comments (1)

kristiker avatar kristiker commented on May 31, 2024

LightmappedGeneric
{
"$basetexture" "decals\bombsite_a"
"$translucent" "1"
"$decal" "1"
"$decalscale" "1.000"
"$vertexcolor" "1"
"$vertexalpha" "1"
}

->
"Layer0"
{
shader "vr_standard.vfx"
TextureColor "materials/decals/bombsite_a.tga"
F_TRANSLUCENT "1"
TextureTranslucency "materials/decals/bombsite_a_a_trans.tga"
F_OVERLAY "1"
TextureRoughness "materials/default/default_rough_s1import.tga"
}

from source1import.

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